Vincent Ortega is a Los Angeles based environment artist with experience in Maya, Photoshop, UDK, and Zbrush. Having had a deep interest in the arts from an early age, Mr. Ortega has made the transition into the 3D art world to better his career as an artist.
Starting as a concept artist drawing ideas for city-scapes and landscapes, he is no stranger to the vast worlds available to the human imagination.
"You don't have to be a computer genius to create 3D art," says Ortega, "you just need to be able to adapt to the new world growing around us. As long as you have an open mind, you can accomplish anything."
EXPERIENCE
Illusion Factory – May 2015 – present
Animation Lead
• In-game animations
• Cinematic animations
Rigging Artist
• Control set up (SDK)
Environment Artist
• Level Design
• Texture Maps
• Asset creation and placement
Alien Attack – July 2014 – August 2014 [contract]
Environment Artist
• Building Layout
• Textures
• Preliminary lighting
• Asset creation and placement
Project Eclipse – May 2014 – present
Environment Artist
• Designing sets and small props, UV layouts and textures
Fuzon Designs – 4, February 2014 – 30, April 2014
Environment Artist on Tr-Zero
• Designing Architecture for race tracks
• Creating detailed Texture maps: Color maps, Specular maps, Emissive maps, and Normal maps
Shut Up Charlotte – 2013 – present
Lead Background Artist, Lead Character Artist and Lead Animator, After Effects rigger
• Designing set and characters for new 2-D animated short film. Supervising animation, rigging characters in After Effects
Zak & Zil – 2013 - present
Lead Background Artist and Lead Character Artist
• Concepts for characters and backgrounds in Photoshop
Cheaper by the Slice – 2013 - present
Environment Artist
• Constructed sets for animation, laid out trees, UV maps and textures
ADDITIONAL INFORMATION
Website [portfolio]: vortega.webstarts.com
Experience in the following Programs: Maya, Photoshop. Zbrush, UDK and After Effects
EDUCATION
The Los Angeles Film School – June 2012 – December 2013
• Associate of Science in Computer Animation